VixGizmos Runtime Drawing¶
Namespace: VixGizmos
Use RuntimeGizmos from gameplay code to draw debug shapes during Play Mode.
Basic Example¶
using UnityEngine;
using VixGizmos;
public class SensorDebug : MonoBehaviour
{
private void Update()
{
RuntimeGizmos.DrawRay(transform.position, transform.forward * 3f, Color.cyan);
RuntimeGizmos.DrawWireCube(transform.position, Vector3.one, Color.yellow);
RuntimeGizmos.DrawWireSphere(transform.position, 1f, Color.green);
RuntimeGizmos.DrawSolidSphere(transform.position + Vector3.up, 0.25f, new Color(1f, 0f, 0f, 0.35f));
}
}
Duration¶
Most draw calls accept a duration parameter.
RuntimeGizmos.DrawLine(start, end, Color.red, duration: 2f);
Use 0 or omit the parameter for one-frame drawing.
3D Helpers¶
RuntimeGizmos.DrawLine(a, b, Color.white);
RuntimeGizmos.DrawRay(origin, direction, Color.cyan);
RuntimeGizmos.DrawArrow(origin, direction, Color.green);
RuntimeGizmos.DrawWireCube(center, size, Color.yellow);
RuntimeGizmos.DrawWireSphere(center, radius, Color.magenta);
RuntimeGizmos.DrawWireCircle(center, normal, radius, Color.blue);
RuntimeGizmos.DrawSolidCube(center, size, Color.red);
RuntimeGizmos.DrawSolidSphere(center, radius, Color.red);
2D Helpers¶
2D helpers draw on a configurable plane. The default plane is XY.
RuntimeGizmos.Default2DPlane = RuntimeGizmos.DebugPlane2D.XY;
RuntimeGizmos.Default2DDepth = 0f;
RuntimeGizmos.DrawLine2D(a, b, Color.white);
RuntimeGizmos.DrawRay2D(origin, direction, Color.cyan);
RuntimeGizmos.DrawRect(center, size, Color.yellow);
RuntimeGizmos.DrawCapsule2D(center, size, CapsuleDirection2D.Vertical, Color.green);
RuntimeGizmos.DrawWireCircle(center, radius, Color.magenta);
RuntimeGizmos.DrawCollider2D(collider, Color.red);
Available planes:
RuntimeGizmos.DebugPlane2D.XYRuntimeGizmos.DebugPlane2D.XZRuntimeGizmos.DebugPlane2D.YZ
Enable or Disable Drawing¶
RuntimeGizmos.enabled = false;
RuntimeGizmos.Clear();